

There are some setting-specifics Hindrances in the Deadlands book, here is a flavor of them: Hindrance This does mean that you’ll need both books to fully create a character. Your characters can pick any of the Hindrances available in the core SWADE rulebook. These means that you have to choose between increase the die type of skills or attributes or getting more starting cash or getting additional Edges. Rules as written, you can take additional Hindrances, but you do not get any points. If you don’t know about Bennies, I suggest you read my article on the Savage Worlds system. If you lean into that flaw in game play, the Marshall will reward you with some Bennies. Hindrances are what makes life interesting for your character. You either currently serve or you did serve in the War. You live in the wilds looking for veins of gold, silver or even Ghost Rock. What matters is the law thinks that you did. It doesn’t matter whether you did it or not. But don’t let the truth get in the way of a good story. You are a crazy tinkerer, finding new ways to build machines using Ghost Rock.Īs a reporter, you have to find the truth where-ever you can. You’re a sheriff, a Marshall, an Agent, or even a Texas Ranger. You are a spiritual warrior for your tribe or the local healer. You are a warrior in one of the two established Indian Nations or one of the less recognized or organized tribes.
#Deadlands weird west character sheet how to#
It has shown you how to access strange powers and even play a hand of poker or three with the Devil himself for some extra power.Īs a stranger in a weird land, what drove you here? Maybe you were seeking your fortune or running away from your old life. Hoyle’s Book of Games is more then just a games manual. Sometimes you find a long con to run where you can put down some roots. But do they want to be discovered?Īs a con man, you’re forced to travel from town to town. While the West is rapidly closing, with the supernatural events of the last few decades there are places to go to and things to discover. But there is more to you then your night job. You wander from town to town, what are you running away from? Probably yourself. You deserted the Army, either the North’s or the South, probably during the War. Your a farmer, trader, craftsmen driven by circumstance to survive no matter the cost.

Whether you’re an Asian immigrant or learned from a Master in San Francisco, you can use your chi to supernatural levels. Lots of folk have escaped the law, you hunt them down for money. You are a pious person who can perform miracles. But if you’re not sure or need some inspiration, the following concepts are suggested: Concept If you have an idea who your character is or will be, then skip right over this step. Picking your character concept is not necessary. However, you skip picking a Race because in Deadlands, we’re only human. However, his rule ended in 1880 when a great flood ravaged the City and he was last seen in his black-granite temple as the floor waters rose over its spire.Ĭharacter creation follows standard (mostly) SWADE model. Grimme established a theocracy in the city-state of Los Angeles. However, in the power vacuum created by the war of the North and the South, new republics and nations arose in the Americas. The Confederate States fall soon after General Lee surrenders to General Grant at Appamattox later in 1871. The Civil War did not end until 1871 after a Northern victory at the Battle of Washington. With the Civil War stretching on, it was interrupted by the Great Quake of 1868 that shattered California, letting the Pacific ocean flood its interior. If you have the released version and your book is different then what I have here, use the book you’ve got! The Weird West As of the time I’m posting this Article, I’m working off of Pre-Release version 2.0. Please note: I’m working off of the Pre-Release Version here given to higher-pledge level Kickstarter Backers. Your purpose and mission is up to you and your Marshal (Game Master). Your characters are ex-soldiers, deserters, lawmen, bounty hunters, merchants, gamblers, native shaman, servants of the Almighty, mad scientists and keepers of ancient Eastern traditions.
